In order to teach for the future, nothing would help as much as
simulating scenarios in and/or outside today's classrooms that triggers the
need to employ the above skills. Lombardi (2007) called this "Authentic
Learning", which includes, but not limited to: project/task based
learning, role-playing, simulations, and virtual communities of practice. Such
learning to be effective, it needs to capitalize on best practices of teaching
profession, while enhancing lessons pedagogies by mainly utilizing communication
methods that appeals most to the students.
While facilitating the Digital Narratives assignment, I recall
the level of resistance I had to deal with. The students, whom are supposed to
be "Digital Natives" as per Marc Prensky's (2001) terms, were not excited
about the requirement to learn new technologies (Windows Movie Maker, iMovie,
and GarageBand). Moreover, they found the format of the assignment very new compaired to
anything they've done before where they had to identify real-world scenario of
Enterprise Application deployment and develop a case study around it. This
Authentic Learning opportunity also required the students to develop a media to
summarize the main outlines of their findings from the site visits and share it
with their peers for formative evaluation and discussion.
This experience helped me in understanding Siemens
(2006) rational for criticizing Prensky's conclusions about the new generation
of learners. Although my students enjoyed the Digital Narrative assignments for
its authenticity and relevance in developing many of the skills they'll need in
their future jobs, they haven't demonstrated many of the attributes of digital
natives, the way Prensky has described them, throughout the journey. They were
worried and required a lot of support to get started with the assignment for
its unique nature compared to their previous experiences. Moreover, they
required workshops to learn the tools, which is not an expected requirement
from Digital Natives. Such workshops wouldn't be required if the technology is
one that students normally use in their daily communication.
A holistic view of the three articles lead me
to conclude that in order to increase the effectiveness of teaching and
learning, we need to create more and more authentic learning opportunities for
our students, while using the communication technology models and tools they
daily use in their own communications to further engage them in the learning
dialogue. A clear distinction should be always in the teachers' minds among the
communication technologies and simulations technologies employed to create
those authentic learning experiences for the very big difference in the way
students react to them. The former will make the student comfortable and bring
them much closer to the teacher, the peers and the content. On the other hand,
the latter can throw them totally outside their comfort zone, if not planned
well!
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